AI Insights · Timothy · January 2022
Top 5 Boat Games in Lithuania for Q4 2021: Performance Insights
Discover the performance trends of the top 5 boat games in Lithuania for Q4 2021, including downloads, revenue, and active user metrics.
In Q4 2021, the top 5 boat games in Lithuania showcased varied performance trends across weekly downloads, revenue, and active users. Below is a detailed analysis of each game based on data from Sensor Tower.
Submarine Jump! by Kwalee Ltd saw a fluctuating trend in weekly downloads, peaking at 298 in the week of October 25 and ending the quarter with 176 downloads in the final week of December. Active users showed a similar pattern, with a peak of 562 in the week of October 25 and a notable increase to 333 in the last week of December.
Flippy Race from Ketchapp maintained a relatively stable download rate throughout the quarter, ranging from 38 to 80 weekly downloads. The game’s revenue was minimal but consistent, achieving a peak of $10 in the last week of September. Active users remained steady, fluctuating between 120 and 172 over the quarter.
Battle Warship: Naval Empire by Special Gamez experienced a significant variation in weekly revenue, starting at approximately $781 in late September and stabilizing around $380-$382 towards the end of December. Downloads were low, peaking at 235 in the last week of September and dropping to 45 in the final week of December. Active users followed a downward trend, starting at 294 and ending the quarter at 133.
Battle of Warships: Online from MobileGDC showed a steady increase in weekly downloads, beginning at 32 in late September and reaching 89 by the end of December. The game’s active user base grew consistently, starting at 78 and peaking at 155 in the final week of December. Revenue was negligible throughout the quarter, with a brief spike to $14 in the week of October 25.
Port City: Ship Tycoon by Pixel Federation Games saw a decline in weekly downloads, starting at 203 in late September and ending the quarter with 32 downloads in the last week of December. Revenue peaked at $37 in the week of November 29 but declined towards the end of the quarter. Active users followed a similar trend, starting at 239 and ending at 47 by the end of December.
For more detailed insights and data, visit Sensor Tower.